Art of Conquest Best Lich for Unit for Resource Farming

Empire Earth is a existent-time strategy reckoner game developed by Stainless Steel Studios. It was released on Nov 23, 2001. It is the first game in the Empire World series. In the game, the histrion must collect resources to create buildings and units in social club to conquer the opposing civilizations.

An expansion pack for the game, entitled Empire World: The Art of Conquest, was released past Mad Doc Software on September 17, 2002. It added new features such as dissimilar powers for each civilization, a new epoch called the Space Age, and introduces the concept of space warfare and colonization of space planets.

Gameplay [ ]

The gameplay of Empire Earth is similar to that of other real time strategy games like Age of Empires II. The actor must attempt to destroy every opposing civilization on the map, thus conquering the world. To practice this, the player must create both an army to invade enemy cities, citizens who will piece of work collecting resources and buildings to create units and defend the player'south ain cities.

The game itself contains many unique and innovative features, including a "morale" system, which directly affects individual units statistics. It besides incorporates a "hero" system. Heroes tin be congenital at the Town Eye or Capitol. There are two types of heroes, Strategist heroes who heal surrounding units and tin can demoralize enemy units while Warrior heroes requite morale to surrounding units and have a greater attack ability. Finally, the role player has the option of creating their ain civilization with unique bonuses. Empire Earth has a map editor included.

Multiplayer consists of online and network play with up to eight people simultaneously. The game is a basic war between all sides, unless diplomacy is involved. Until November 2008, multiplayer gameplay was played on the official Sierra servers, but these were shut down by Activision which had bought the company. However, players can yet play online past connecting direct to the IP address of the game host, provided that the firewall of the host has ports 33334-33336 forwarded.

Epochs [ ]

Epochs are the ages of history a histrion passes through in Empire Earth . Each of these epochs represents an age within history. Each epoch brings new technologies and units. Epoch advancement requires boosted buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resource greatly increases every bit well. With new epochs, some new units are available at the price of having to abandon the ability to produce old units, though any sometime units still alive are kept.

The game spans 500,000 years of human history, in xiv different epochs. These epochs are:

The Prehistoric Age, Stone Age, and Copper Age, in which few units are available and limited research tin be done.

The Bronze Historic period, Dark Age and Middle Age, in which the combat organisation becomes much more complete.

The Renaissance Age, Imperial Age and Industrial Historic period, in which the first gunmen are introduced.

The World War I, Globe War 2 and Mod ages, where gunmen have completely replaced melee fighting and the showtime planes and submarines are created.

The Digital Historic period and Nano Age, where 'cybers' are starting time made and the setting becomes futuristic. The Infinite Age from Art of Conquest also fits in this category.

Several dissimilar units are bachelor in each epoch, each being produced in a unlike edifice. Some units such every bit infantry are available in every epoch and tin can be created at the Billet. Other units such as archers are available from the Stone historic period to the Renaissance and are created at the Archery Range. Horsemen are bachelor from the Copper Age to the Industrial Age and are created at Stables. Siege weapons such every bit Catapults are produced at Siege Factories, they are available starting from the Bronze Age until the Nighttime Ages and are subsequently substituted by the Trebuchet in the Eye Ages throughout the Renaissance, finally being replaced by cannons in the Imperial Age. In the Atomic Age-WW1 epoch some new buildings are made bachelor to the actor, such equally Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc., can exist produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known every bit Cybers in Empire Earth.

Applied science [ ]

Like many real-time strategy games, in that location are technologies available to improve a player'due south civilization. Technologies to ameliorate farming can exist researched at the Granary. Health related technologies tin be researched at a Hospital. Technologies researched at the hospital improve the hit points, speed, and attack of a civilization's citizens, a hospital's healing rate and range, or the population chapters. Education upgrades are found in the University, which can protect units from beingness converted. Economic upgrades are found in the Town Heart or Capitol. These upgrades volition increase the rate at which resource are gathered.

Civilizations [ ]

Empire Globe has 21 civilizations, (with two additional ones in The Art of Conquest). Civilizations are predetermined in scenarios, but called by the role player shortly afterward the commencement of random map games. Also, civilizations may be created by the player through the main card or in the map editor. Each civilization has several bonuses such as increased speed or decreased cost for a type of unit. Any civilization tin exist played in whatever epoch merely will only exist powerful in ages that use units that it has bonuses for. In scenarios, the player receives "Civilization Points" for completing various tasks. The following are the available civilizations, grouped into their recommended epochs. With the exception of the futuristic Novaya Russia and Rebel Forces, all civilizations in Empire Earth are based upon history. From the Prehistoric to Dark Ages, the civilizations are Aboriginal Hellenic republic, Assyrian Empire, Babylon, Byzantine Rome, Carthage, and the Kingdom of Israel. From the Centre Ages to the Industrial Age Austria, England, Franks, Kingdoms of Italia, Ottoman Empire, and Kingdom of spain are available. From the Atomic Age to Mod times French republic, Germany, Keen U.k., Italy, Russia, and the United States are playable, and from Digital Age to Space Age China, Novaya Russia, and Rebel Forces are playable. Nihon and Korea are added in the Art of Conquest expansion and belong in the "Digital Age to Space Age" group.

Campaigns [ ]

The base game of Empire Earth has five campaigns, the Learning Campaign which is a basic tutorial of the game, Greek Campaign which shows the germination of Ancient Greece, the English Campaign which mostly follows the English war with French republic, the German Campaign, set during World War I and World War Ii and the Russian Campaign which follows the fictional story of Novaya Russia, gear up years into the future.

Art of Conquest features the Roman Campaign about the conquests of Ancient Rome, the Pacific Campaign, set in World War 2 and focusing on the wars between Japan and the United States, and the Asian Campaign, another campaign set in the nigh hereafter, focusing on the colonization of Mars in the perspective of the U.F.A.R Government and its destiny through the years.

Gallery [ ]

External links [ ]

  • Official site (archived)
five • eastward Empire Earth Series
Empire Earth (Series)
In-game
Spin offs
Misc.
Wiki

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Source: https://empireearth.fandom.com/wiki/Empire_Earth

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